This will be divided in three posts because of the character limit. SimCity (2013)ModsGame filesMods Overview Admin Permits Withhold Report Add Mod ModCategorySubmitterStats Road ( Trench / Raise / Bridge / Tunnel ) Mod Submitter Joined 21yago Former AdminRipe Supporter Offline 298,657 points Ranked 9th 59 medals11 legendary15 rare 8y20. You can also compete directly in SimCity with friends and gamers around the world on global leaderboards, or check their live status on . Since the offline patch, mods have been flourishing all around the place and I thought it would be useful to have a summing up post about them. New content such as extra missions and achievements, or new Ploppables will become available as your game automatically updates to ensure you are playing the latest version, while preserving your existing city. “SimCity save-files live on the cloud, so you can play your cities anywhere you play the game! The team at Maxis will upload a steady stream of new challenges – even some based on real world events. Here’s how being connected online constantly adds new content to the game: Only time will tell which it is, but it’s probably both, since they like DLC sales and at the same time know that the Modding community kept SimCity 4 alive for 10 years.įor now we’ll have to be content with the new multiplayer features. No explanation was given when Mod support would become available, or even ‘if ever’, but the logical explanation as to why Mod support isn’t there at launch is because of time constraints on the development team, or that the publisher first wanted to sell add-on DLC to expand the cities after launch. We’re very cognizant of that - we’re not idiots.” But it’s worth pointing out that the reason people are still playing SimCity 4 almost ten years later is because the modding community essentially re-created it and filled it with new content and fixed bugs and made it as much of a hobby as it is a game. Then after we ship, we’ll make decisions about how we can and when exactly we’ll support mods. “Right now we’ve got our work cut out for us to build the product up to the quality level it deserves as a SimCity. When asked if there will be official Mod support for SimCity 2013 the Maxis creative director of SimCity, Ocean Quigley, answered: EA has said that the ability to support Mods is already built into GlassBox, the new engine powering SimCity! This means that although there’s no Mod support at launch, there’s potential for it to be added later on.
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